Kamis, 08 April 2010

Ninja Saga

Here it is game on facebook is booming among my friends, compete with each other among friends leveling and most importantly without the need to add neighbor or something like other games on facebook, if you have any friends who also play ninja saga it will be automatically will appear at Recruit friends. Such character in the story of Naruto manga. You will run every mission given by the Hokage. If you do not have a badge then you can only learn ninjutsu 2 elements (there are 5 elements on this game, fire, water, soil, lightning, and wind). For example I have 2 elements, fire and lightning, Sasuke really anyway. In addition to having ninjutsu, you can also learn taijutsu and genjutsu, genjutsu nih important for the Chunin exam.

In the game ninja saga you can also duel against each other online with your friends (if chancy) or with people you do not know even in live pvp, I rarely go live pvp because I still Ucup aka ninja cupu: P. At the time of the mission, if you have trouble completing the mission, you can bring friends into the mission was to pay a few gold in accordance with the level of friends who you invite.

When I create a character has reached level 20, then you should be prepared for the Chunin exams. The first exam is a written test, the second part of the scroll you have to collect fruit, and the third part you need one on one with li lok, Shina, one more forgotten (his character, and akamaru kiba deh anyway), the fourth part of ye against teams from countries such as sand kara, me, and sukuri (characters Gaara and friends in Naruto), this part of the Chunin exam of the most difficult because it can STUN kara 2 times, if I can spend a lot of healing scroll he he he. And in Part 5 the last part you just calm down, the enemy is powerful but you are assisted by 2 ninja who was level 70. And if you've been through part of it all, you are promoted to become Chunin deh.

Ninja Saga




If you have so you can buy pet Chunin 100,000 worth of gold, are expensive but can help assist you in the mission anyway, if you have high levels of pet he he he, if not you do a lot of hopes up. Now you can collect your pet and can choose the pet that want to be a mission.

Pet

Frequently Asked Questions mengenai pet Kame dan Invite Reward (sampai dengan 25 char) :

http://www.ninjasaga.com/game-info/invite_friend_campaign.php

Frequently Asked Questions mengenai clan Ninja Saga :

http://www.ninjasaga.com/support/clan.html

Sekarang ada Daily Lucky Draw, lumayan kalau dapat token ya kan (tapi kayanya susah deh dapatnya gold terus).

Mafia Wars Cheats, Codes and Tips on Facebook or Not

One of the famous game application in Facebook today is the Mafia Wars of zynga. It is considered to be the number one crime game in Facebook, having more than 21 million active users from around the world per month. As part of my interest to easily to go through the game, I look for tips, tricks and cheats online and found several interesting cheats from different long time players of theMafia Wars.

Here's one of the video that I found containing some tips and cheats of Mafia Wars. Hope you enjoy it and good luck!

ninja saga facebook




Experience the thrill and excitement of Ninja Saga's Web RPG Alpha Version which starts with the mission of an adolescent kid aspiring to learn the ways of the Ninja to be recognized and acknowledged by everyone as a Kage. Train intensively and increase your skills to challenge and conquer enemies and monsters in different villages. Gain the experience, sharpen your techniques and challenge your friends in battles. Be the best known Kage in the world of Ninja Saga!

Featuring the best Web RPG that combines, fun, adventure, and challenge all combined in one; with more than 100 animated ninja skills to learn; no installations, just a web browser and a flash player, and you can have the greatest challenge of a lifetime never to be forgotten!

Go to our website and check the latest updates!
Ninja Saga - http://www.ninjasaga.com
(Update weekly !!)

New Features:

1) World's first flash-based PvP in REALTIME!!
Challenge your friends in real time and test your combo! It's show time!

2) Chunin Exam for Lv20+
Are you ready? The strongest components, the mysterious enemies, find the story behind this village!

3) Pets Shop
A pet is your most trust - worthy battle companion. Have you got yours yet?

Upcoming features:

Bloodline skills, PvP Private Room, Party PvP, Live PvE, Clan System and a lot more!



Exploitation Policy | Privacy Policy



Tag: ninja, ninja game, naruto, naruto games, anime, manga, comics, mmo, rpg, play, game, games, wars, battle, chakra, kage, Jutsu, skills, browser, flash, free-to-play, free, casual, fight, fighting, shippuuden, one piece, bleach, uzumaki

Senin, 15 Maret 2010

torchlight, diablo 3 killer?

I’m making a ridiculous statement right out the gates and oddly so because Diablo 3 has not even been released yet. Why say it’s a killer? That’s because Torchlight is exactly what you’d expect the next Diablo to be like.

From the start Torchlight submerges you in a neat new world, instantly throwing you into the action, where your character and your character’s (very useful) pet quickly start delving deeper into the troubled dungeons below.

Torchlight hugely surprised me in terms of it’s gaming experience and accessibility. Let me break it down for you…

Pros:

  • Gorgeous. Torchlight in-game is absolutely beautiful and crisp.
  • Smooth. This game runs smoothly on PC’s older than 3 years. It’s obviously very well built.
  • Tiny. Torchlight is less than 500MB in size! Most decent games average 5 to 8 Gigs.
  • Cheap. This game is going for $19.95 and is ready for download right now.
  • Playable. Torchlight is accurate, fast and really easy to play, with unique new interface features that makes this game loads of fun.

Con:

  • No multiplayer, yet. Currently in development for the MMORPG realm, Torchlight could become a serious contender in the online gaming genre. Good luck to you I say.

Blizzard will to be dangling the release date carrot in front of Diablo fans for a really long time to come. In the mean time I hope that Torchlight makes a big splash with their online gaming experience as they totally deserve it with this well polished game.

If you’re a gamer and haven’t played Torchlight yet, I highly recommend you do.

Next follows some eye candy for you to feast on…

Torchlight Screenshots

131

I’m making a ridiculous statement right out the gates and oddly so because Diablo 3 has not even been released yet. Why say it’s a killer? That’s because Torchlight is exactly what you’d expect the next Diablo to be like.

From the start Torchlight submerges you in a neat new world, instantly throwing you into the action, where your character and your character’s (very useful) pet quickly start delving deeper into the troubled dungeons below.

Torchlight hugely surprised me in terms of it’s gaming experience and accessibility. Let me break it down for you…

Pros:

  • Gorgeous. Torchlight in-game is absolutely beautiful and crisp.
  • Smooth. This game runs smoothly on PC’s older than 3 years. It’s obviously very well built.
  • Tiny. Torchlight is less than 500MB in size! Most decent games average 5 to 8 Gigs.
  • Cheap. This game is going for $19.95 and is ready for download right now.
  • Playable. Torchlight is accurate, fast and really easy to play, with unique new interface features that makes this game loads of fun.

Con:

  • No multiplayer, yet. Currently in development for the MMORPG realm, Torchlight could become a serious contender in the online gaming genre. Good luck to you I say.

Blizzard will to be dangling the release date carrot in front of Diablo fans for a really long time to come. In the mean time I hope that Torchlight makes a big splash with their online gaming experience as they totally deserve it with this well polished game.

If you’re a gamer and haven’t played Torchlight yet, I highly recommend you do.

Next follows some eye candy for you to feast on…

Torchlight Screenshots















The Very Definition of an RPG

The Very Definition of an RPG

There’s something very funny about pledging to do more blogging right before finals start at your new job as an assistant professor. Something had to take a back seat, though—and you didn’t think it would be video games, did you? Of course not. Fortunately, video games are what bring me back to blogging: I’ve just completed Mass Effect 2, and I must emerge from my cave to ramble on about it.

Regular readers of Geek Studies might recall that I use Mass Effect in a number of examples here because it represents a number of interesting developments in narrative gaming—and, of course, I really like it. Mass Effect 2 is quite similar to the original in that involves nearly as much player-chosen dialog as combat, though the latter system has been revised to play more like a Gears of War-style shooter. The game now has a greater focus on aiming over tactical use of super-powers, taking cover over dodging, aiming for enemies’ heads over shooting wildly, and—as turns out to be crucial in the minds of many—amassing “upgrades” over sorting through collected items.

Some players appreciate these changes. Others, however, point to them as a move to “dumb down” the experience for “mainstream” gamers. To many vocally upset fans on the Bioware forums, this is all evidence that “Mass Effect 2 is not an RPG.”

What defines a roleplaying game, or RPG? Years ago, I was chatting with a friend of mine named Kai, who was at that time a student at DigiPen, a major college for game design. We got to talking about how the Zelda games have been referred to as “action RPGs”: They tend to have a “real-time” combat system (in which pressing a button corresponds to an immediate response, like swinging a sword), rather than the “turn-based” system that characterizes most Japanese RPGs, like the Final Fantasy series (in which characters take turns to act, and actions are pre-selected from menus). I was interested to hear that turn-based combat was not a formally defining concept for RPGs in the minds of video game designers, so I asked Kai what did define a game as an RPG. His answer—”inventory management”—surprised me.

Inventory management refers to the process of sorting through items in a game to decide which are best to use and which deserve to be sold or destroyed. Mass Effect had a much-maligned inventory management system, in which the only real difference between most items was that some were better than others, and the ones that weren’t as good had to be manually disposed of, one by one. Some other games have attempted to reduce the abstraction of inventory management, though it still remains a generally narrative-breaking mechanic in most RPGs. In Resident Evil 4, for instance, your character has a “briefcase” that limits how much you can carry based on the number of things you have and their orientation; a decent amount of time is spent rotating things and dumping what won’t fit. The character model/avatar, however, doesn’t actually seem to have a briefcase on his person. Alone in the Dark had the least narratively disruptive inventory management of any game I know, as it involved simply looking inside your character’s jacket and seeing what was in each pocket. (And peeking in the jacket did not pause the game; enemies would continue to attack!)

How did inventory management come to be assumed to be synonymous with roleplaying games? The roots likely lie in the emphasis on the effectiveness of different kinds of equipment in Dungeons & Dragons, which is easier to translate into video games than the other defining characteristic of D&D: affording the opportunity to play a role, such as by providing the illusion of player choice in character actions. In this regard, Mass Effect is the quintessential roleplaying game series, providing options between what lines are spoken in dialog, whether to persuade others through reason or through violence, even how to manage a team in ways that determine who may survive a mission and who may not.

Personally, I enjoy Mass Effect 2’s new system—in which you “scan” new items for schematics, and then assemble new materials when you get back to your ship—for a few reasons. Mostly, I don’t appreciate spending tons of time in a game on “housekeeping” like deciding what to sell, but I appreciate that there are still options for upgrading items in the game that don’t challenge narrative consistency so much. In addition, while there are fewer named weapons and items in Mass Effect 2 than in its predecessor, there’s actually much more variety between weapons; rather than just being a question of one being better than another, now, you choose between rate of fire, strength, and accuracy, and the differences are very apparent in gameplay. And, as I’ll explore in a post following this one, not “looting” every enemy’s corpse means that you are not swimming in money, breaking the in-game economy.

I can understand how micromanagement of resources is an appealing feature of a game to many players, but in a game like Mass Effect, with its focus on cinematic storytelling, sometimes the details can get in the way of the narrative immersion. In my next post, then, I’ll be exploring this issue a bit further, examining how inventory management and in-game economics might be better handled to avoid narrative disruption.

The strategy RPG Famitsu is teasing is a Super Robot Wars game

masou-kishin-boxFamitsu has been teasing a new strategy RPG to be revealed next week. I know a lot of you guys who read our article on it are pulling for a new Disgaea, but rumor has it that this new game's coming from an even bigger Japanese franchise. The Super Robot Wars series, in particular.

Siliconera reports that a retail listing for Super Robot Taisen OG Saga: Masou Kishin The Lord of Elemental popped up and then quickly vanished, but not before a Japanese blog spotted it.

The listing reportedly said that the game would be a remake of the SNES original, Super Robot Taisen Gaiden: Masou Kishin - The Lord of Elemental. It would have ties to the current OG Saga series and would ditch the original's super-deformed robots for more realistic graphics but keep the old battle system.

Super Robot Taisen OG Saga: Masou Kishin The Lord of Elemental had a May 27 release on the pulled listing. We'll find out soon enough if it's right on the money.

Spotlight Interview

It's true—as much material as we can host on the D&D website, there's still no end to the glorious amount of advice, tips, tricks, house rules, and fan creations posted on other sites and blogs. But few sites can claim to assemble this material to the same level of the RPG Bloggers Network, "a coalition of people who blog about Tabletop Role Playing Games."

The past several months, we've been interviewing individual blogs (and would like to continue doing so) in an effort to help showcase D&D's community. This time, we wanted to speak with RPG Bloggers about their methods and goals for assembling and promoting some of the very best in the community.


Wizards of the Coast: We wanted to congratulate you on the incredible resource offered by RPGBloggers.com. For those not quite familiar with the site, can you introduce us to RPG Bloggers—who are you, and what material are presenting (not just for 4th Edition, but also from around legacy and other systems entirely)?

RPG Bloggers: First off, I'd like to make sure I set the record straight. I didn't start RPGBloggers, I just stepped in and took the reins when the previous owners (Dave Chalker, Graham Poole, Philippe-Antoine Menard and Danny Rupp) decided to make a change. They deserve all the credit for the success of the network and the value of the resource as a whole.

That said, the RPG Bloggers Network (RPGBN) is, simply put, a collection of blogs that cover material that would be interesting to pen-and-paper RPG enthusiasts, from players to GMs to game designers.

We syndicate content from network members and present it on rpgbloggers.com, so that readers can get a broader sense of what's going on in the RPG world, and so bloggers can get their content out to people who might not have seen it otherwise. Members retain full ownership of their content, and the syndication with RPGBloggers.com is non-exclusive. While there's a lot of 4E content that comes through the site, there's a wide range of subject matter. There are just over 300 member blogs, so there's quite a lot of variety, from game theory and design, GM tips, plot hooks, player advice, indie game development, and discussions about any system you can imagine. If it's out there, someone in the RPGBN has probably written about it.

Wizards of the Coast: So how did you become involved with RPGBloggers.com—and what might you be willing to share about your plans for the site?

RPG Bloggers: I maintain the blog A Terrible Idea. I identify myself as an aspiring famous game designer. I've been gaming since forever, and running games privately and at conventions for several years. I just released my first RPG. By day I'm a software engineer.

When Dave and company decided to step down from the RPGBN, they announced that they would accept proposals from people interested in taking over the network. I put a proposal together that I thought was interesting and that addressed what I thought were some of the problems with the site as it exists currently. To be honest, I didn't expect much of a response. My own blog was relatively new, nobody involved really knew who I was, and I didn't really know any of them either. Most of the people I had made connections with I had found on Twitter. But when it came time to review proposals, mine was selected unanimously. It was a bit of a shocker to me.

I decided to get involved because I believed the site was a valuable resource, one that needed to be preserved and enhanced. I had some good ideas about how to do this, so I put something together. It's been more work than I expected, and there's still a lot to do.

As far as my plans for the site and what I'm willing to share, I'm looking right now primarily at infrastructure improvements. However, the center of my proposal was putting together a system that rewarded good content without burying lesser known contributors. I also think that there's a great deal that can be done to analyze content that comes through the network to detect and present trends and hot topics in the gaming community.

Wizards of the Coast: Since a great deal of the site tackles Dungeons & Dragons, can you tell us about your current campaign, or favorite campaigns of the past? Any other game RPGs or game systems you're currently a fan of?

RPG Bloggers: As far as D&D goes, to be honest I've really not ever played a lot, and it's only been recently that I've played more than the occasional convention game. My personal tastes have usually tended toward modern and sci-fi settings. Even the D&D campaign I'm playing now is a homespun deal with a modern setting. I enjoy indie games quite a lot, and I'm a sucker for a good horror game.

Wizards of the Coast: Considering the amount of blog posts you're traffic-controlling, are there certain trends from around the blogosphere you've noticed—popular topics that have been recurring (or conversely, any topics that you'd still like to see covered)?

RPG Bloggers: I'm quite interested in games that are licensed using Creative Commons. There has been some interesting movement in that direction in the last year, if you look at Eclipse Phase and some other people that are dipping their feet in that pool (there's a neat story about how Terminus EST came about). I think that's something that we'll see more of this year, and we'll see more people writing about it as well, even if they are just musing. I'd love to see more of that. Google Wave was a big one this year, and a lot of people were writing about how to use it to run games.

As far as recurring topics go, there are some things that come up every once in a while. Debates about stylistic approaches, rules systems, the validity of certain mechanics, 3.5 vs. 4E, those kinds of things. Sometimes someone will start a new blog and write a post that they think is covering new ground, when they're actually re-hashing arguments people have been having for ages. It's normal, and in my opinion healthy. In Anathem, Neil Stephenson wrote, "Ideas are good things to have, even if they are old." I think that's a very true statement.

Wizards of the Coast: For bloggers out there looking to join the community, what guidelines are there for becoming a member of RPG Bloggers?

RPG Bloggers: To join the RPGBN we ask that people have a few weeks' worth of posts up, so there is some content to review for appropriateness. Certain things don't display on the site well, like posts that are only video or just a picture, so I've advised prospective members to add a couple paragraphs of context when they post those sorts of things. We ask specifically that prospective members provide us with an RSS or Atom feed that covers their gaming posts, so that the site doesn't syndicate off-topic posts. The network is tuned for blogs about pen-and-paper RPGs, so blogs about computer gaming, WoW, those sorts of things generally aren't going to work. The same holds true for blogs that are entirely campaign narrative or character fiction. We also only syndicate blogs that are in English. Other than that, members need to be comfortable with excerpts of their posts showing up on the rpgbloggers.com site, and they need to put up a link or banner on their site for the RPGBN.

Wizards of the Coast: Any final advice you'd like to pass on for creating and keeping a good blog, or even just for good blog posts?

RPG Bloggers: My advice to anyone wanting to create and keep a good blog is just to write. I see a lot of people—and I've suffered from this myself on more than one occasion—who start a blog, post avidly for a couple weeks, and then they stop writing. If you stop writing it's much harder to come back to it. If you don't have anything to write about, find something. Look around in forums, on Twitter, other blogs, find out what's going on and write about it. If you find something worth writing about, give credit where credit is due. Some of your posts are going to be better than others. Some of your posts are just going to stink. But if you don't write them, you'll never really know.